Prince of Persia: Warrior Within

Prince of Persia: Warrior Within

German PC cover art
Developer(s) Ubisoft Montreal, Pipeworks Software
Publisher(s) Ubisoft
Designer(s) Kevin Guillemette
Writer(s) Corey May, Dooma Wendschuh
Engine Jade
Platform(s) PlayStation 2, GameCube, Xbox, Microsoft Windows, PlayStation 3, iOS, PlayStation Portable
Release date(s) Consoles & Windows
  • NA November 30, 2004
  • PAL December 3, 2004
Mobile
  • NA December 21, 2004
iOS
  • NA June 3, 2010
PlayStation 3
  • NA December 14, 2010
  • PAL November 16, 2010
Revelations
PlayStation Portable
  • NA December 6, 2005
  • PAL December 16, 2005
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s)
Media/distribution CD, DVD, GameCube Game Disc, UMD
System requirements
Windows
  • Windows 98SE/2000/XP (only)
  • Pentium III or AMD Athlon running at 1 GHz
  • 256 MB RAM
  • DirectX® 9-compliant video card (GeForce 3 or higher)
  • DirectX 8-compliant sound card
  • DirectX 9.0c (included on disc)
  • 2 GB hard drive space
  • 16X CD-ROM or 4X DVD-ROM

Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: A circular "wave" of sand that knocks down all surrounding enemies, it is the first "Prince of Persia" game to be rated M by the ESRB.

Following Warrior Within, a second sequel and a prequel were made, expanding the Sands of Time story. Prince of Persia: The Two Thrones was released on November 30, 2005 and Prince of Persia: The Forgotten Sands was released on May 18, 2010. A port of Warrior Within was done by Pipeworks, renamed as Prince of Persia: Revelations, and it was released on December 6, 2005 for Sony's PlayStation Portable. The port includes additional content including four new areas not available in the original release. On the 3rd of June 2010, a port of Warrior Within was released for the iOS. A remastered, High-Definition, version of Warrior Within was released on the PlayStation Network for the PlayStation 3 on December 14, 2010.[1]

Contents

Plot

Seven years after the events of Prince of Persia: The Sands of Time, the Prince finds himself constantly hunted by a terrible beast known as the Dahaka. The Prince seeks counsel from an old wise man who explains that whoever releases the Sands of Time must die. Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to. The old man also tells of the Island of Time, where the Empress of Time first created the Sands. The Prince sets sail for the Island in an attempt to prevent the Sands from ever being created, an act he believes will appease the Dahaka. After a battle at sea with an enemy force led by a mysterious woman in black capsizes the Prince's ship, the Prince washes ashore unconsciously onto the Island of Time.

He later awakens and chases the woman in black through the Empress of Time's fortress into a portal that transports the two into the past. The Prince saves a woman named Kaileena from being killed by the woman in black, whose name is Shahdee. Unable to grant the Prince an audience with the Empress of Time, who is busy preparing to create the Sands, Kaileena instead tells him how to unlock the door to the throne room in which the Empress resides. The Prince makes his way through the fortress, utilizing the sand portals to travel back and forth between the past and present, and narrowly escapes several encounters with the Dahaka, who he discovers cannot pass through water. The Prince activates the mechanisms in the two towers of the fortress - the Garden Tower and the Mechanical Tower - that serve as locks to the door. He returns to the throne room only to discover that Kaileena is actually the Empress of Time herself, who has foreseen in the Timeline that the Prince will kill her and who has decided to attempt to defy her fate, just as the Prince is doing. A battle ensues and the Prince proves victorious; he kills Kaileena and returns to the present.

He believes that he has changed his fate, but another encounter with the Dahaka forces him to realize that in killing Kaileena, he was, in essence, the one to create the Sands of Time (as the Sands were created from her remains). The Prince falls into despair, but then finds a glimmer of hope upon learning of a magical artifact called the Mask of the Wraith, which is said to transport the wearer into the past, allowing the wearer to alter his own Timeline. The Prince wastes no time in seeking out and donning the mask, which transforms him into the Sand Wraith and sends him back to the time when he first arrived on the Island of Time. He formulates a plan to force Kaileena through a sand portal with him, transporting them both into the present, believing that if he kills her then, the Sands of Time will be created seven years after the events of Prince of Persia: The Sands of Time, meaning it will be impossible for the Prince to release them in Azad. While still in the past, the Prince (as the Sand Wraith) ensures that the Dahaka takes and destroys his other self, who has just finished unlocking the door to the throne room, leaving the Sand Wraith the only Prince in that Timeline. This act loosens the Mask of the Wraith from the Prince's face and allows him to remove it and return to his normal form. The Prince goes to the throne room and, despite his pleas to Kaileena, his battle with her begins as before. He forces her into the present with him, and it is at this point that the game has two alternate endings. Which ending is played depends on whether all life upgrades were collected (which lets the player obtain the Water Sword) or not. The second ending is used as the true ending, i.e. the story is continued in the next game according to that ending.[2]

First Ending - Without the Water Sword: The Prince fights and kills Kaileena, and the Dahaka arrives to claim her body as well as Farah's amulet from the Prince, so that the Sands of Time and all relics pertaining to it are removed from the Timeline. The Prince sails home to Babylon, alone, only to discover that the city is being ravaged by war. The old wise man's voice is heard, once again stating: "Your journey will not end well. You cannot change your fate. No man can."

Second Ending - With the Water Sword: The Prince realizes that the Water Sword can damage the seemingly-invincible Dahaka. After fighting and defeating the beast, the Prince and Kaileena sail to the Prince's home of Babylon with each other. However, a dream has entered the mind of the Prince, appearing to be a burning Babylon, with a gold crown rolling to the feet of a mysterious, shadowy figure that ominously claims: "All that is yours, is rightfully mine...and mine it will be." As in the first ending, the old wise man's voice is heard stating: "Your journey will not end well. You cannot change your fate. No man can." This ending continues into Prince of Persia: The Two Thrones.

Gameplay

Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. As in the prequel, the level design revolves around navigating treacherous environments with parkour and freerunning-styled moves. Unlike the prequel, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional hit points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety.

The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations.

As in the prequel, the Prince possesses a limited control of time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill-timed jumps or escape Dahaka's clutches.

Development

As opposed to the shorter hair and exquisite robes from the first game, the Prince's hair is long and he wears armor and bandages. The game had a change of voice actors; the Prince is voiced by Robin Atkin Downes, in the previous (and following) game he was voiced by Yuri Lowenthal. Kaileena is voiced by Italian actress Monica Bellucci and a sound-alike actress. The Sands of Time featured a soundtrack by Stuart Chatwood, consisting of a fusion of Arabic- and Indian-influenced melodies with heavy metal. Chatwood remained the composer for Warrior Within, though the music became more guitar-oriented; it featured Godsmack's "I Stand Alone" without vocals as the Dahaka's chase theme and "Straight Out of Line" over the game's credits.[3][4]

Reception

 Reception
Review scores
Publication Score
GC PC PS2 PSP Xbox
1UP.com B+.[5]
Eurogamer 7/10.[6]
GameSpot 8.6/10.[7]
GameSpy .[8]
IGN 8.6/10.[9]
Aggregate scores
GameRankings 80.88% (28 reviews)[10]
Metacritic 83/100 (29 reviews)[11]

Critical reviews of Warrior Within were generally positive according to Metacritic and GameRankings.[11][10] It was commonly agreed amongst reviewers that the platforming and adventure elements of the game were equal to, or exceeded, those of its predecessor. The revamped combat system and better integration of combat sequences into the gameplay were also praised, although a review of the GameCube version by GameSpy found it "still uninteresting".[12] Warrior Within also contained more content than The Sands of Time, taking anywhere from 15–20 hours to complete.[7]

Jordan Mechner, who was the creator of the original Prince of Persia and worked on The Sands of Time but not Warrior Within, however, commented in Wired Magazine that "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste."[13]

Eurogamer complained that the game lost much of its charm by making the game's visuals grimier, the story less involving and mature compared to Sands of Time, and the addition of blood and scantily-clad female characters was in poor taste.[6] Penny Arcade parodied the Prince in comic form, claiming the once witty, likeable Prince character, turned into a more aggressive Gothic character, making him a "cookie cutter brooding tough guy with zero personality."[14][15] GameSpot also criticized the game for having uneven difficulty progression and numerous glitches and bugs.[7]

Although the prior comments seem to paint the game as visually crude and dull Tyler Minarik of Playstation Lifestyle has a differing opinion stating in his review "Despite Sands of Time having some of the best narrative and plot points in the series, the next entry, Prince of Persia: Warrior Within makes large improvements in just about every other facet of the game. Warrior Within introduces us to a desperate, angry Prince, who has spent the seven years after the conclusion of Sands of Time being chased by an unstoppable monster, known as the Dahaka."[16] Video game enthusiast Devin Storey also states that " yes this Prince is darker, in contrast to the happy go lucky prince of the Sands of Time, but he has matured in darkness;and as a plant that is uncared for begins to show wear and tear so to does he."

References

  1. ^ http://www.computerandvideogames.com/article.php?id=280603
  2. ^ http://guides.ign.com/guides/654709/
  3. ^ http://www.roadrunnerrecords.com/blabbermouth.net/news.aspx?mode=Article&newsitemID=28931
  4. ^ Prince of Persia: Warrior Within (2004) (VG) - Full cast and crew
  5. ^ "Prince of Persia 2 Review for PC for 1UP.com". 1UP.com. UGO Entertainment. http://www.1up.com/do/reviewPage?cId=3138439. Retrieved 2010-08-17. 
  6. ^ a b Bramwell, Tom (2004-12-01). "Prince of Persia: Warrior Within Xbox Review". Eurogamer. Eurogamer Network Ltd.. http://www.eurogamer.net/articles/r_princeofpersia2_x. Retrieved 2010-08-17. 
  7. ^ a b c Colyaco, Bob (2004-12-02). "Prince of Persia: Warrior Within for PC Review". Gamespot. pp. 1–2. http://www.gamespot.com/pc/action/princeofpersiaii/review.html. Retrieved 2009-01-20. 
  8. ^ Rausch, Allen (2004-12-03). "GameSpy: Prince of Persia: Warrior Within Review". GameSpy. pp. 1–3. http://pc.gamespy.com/pc/prince-of-persia-2-2005/570797p1.html. Retrieved 2009-01-20. 
  9. ^ "Prince of Persia: Warrior Within PC". IGN. IGN Interactive. http://pc.ign.com/objects/672/672283.html. Retrieved 2010-08-17. 
  10. ^ a b "Prince of Persia:Warrior Within for PC". www.gamerankings.com. CBS Interactive. http://www.gamerankings.com/pc/919989-prince-of-persia-warrior-within/index.html. Retrieved 2010-08-16. 
  11. ^ a b "Prince of Persia:Warrior Within (PC)". www.metacritic.com. CBS Interactive. http://www.metacritic.com/game/pc/prince-of-persia-warrior-within. Retrieved 2010-08-16. 
  12. ^ Turner, Benjamin (2004-12-03). "GameSpy: Prince of Persia: Warrior Within Review". GameSpy. pp. 1–2. http://cube.gamespy.com/gamecube/prince-of-persia-2/570794p1.html. Retrieved 2009-01-20. 
  13. ^ Kohler, Chris (December 2005). "They Did What To My Game?!". Wired: p. 4. http://www.wired.com/wired/archive/13.12/play.html. Retrieved 2010-08-15. 
  14. ^ http://www.penny-arcade.com/comic/2004/12/3/
  15. ^ http://www.penny-arcade.com/2004/12/3/
  16. ^ http://playstationlifestyle.net/2011/05/04/ps3-review-prince-of-persia-trilogy-hd/2/

External links